Pictionary of Wrestling Holds
Sleeper


Personal definition:

A dangerous move in my opinion. The wrestler wraps his arm around the opponent's neck and uses his other arm to push slightly in front the head. Use with caution. If you're new to this, I suggest reading Wiki's version before attempting it.
Big Book of Wrestling Moves definition: Sleeper Hold
Used by : Roddy Piper, Dusty Rhodes, Brutus Beefcake, Adrian Adonis, Johnny Weaver
AKA : Goodnight Irene (Adonis), Weaverlock (Rhodes)
Description : The attacker stands behind the victim and wraps one of their arms around the victim's neck, but not under their chin. The attacker applies pressure, cutting off the supply of blood to the victim's brain, causing them to pass out.
Wiki definition: A sleeper hold is generally applied in the following manner:

• The wrestler applying the hold positions himself behind his opponent.

• The wrestler then wraps his/her right arm around the opponent's neck, pressing the biceps against one side of the neck and the inner bone of the forearm against the other side (it also works just as well reversed, with the left arm).

• The neck (in kayfabe) is squeezed inside the arm extremely tightly. Additional pressure can be applied by grabbing the left shoulder with the right hand, or grabbing the biceps of the left arm near the elbow, then using the left hand to push the opponent's head towards the crook of the right elbow.

• It is usually taught that at this point (or during the process) the opponent should be brought to the ground if not already there. This is said to help avoid the opponent countering the hold as well as supposedly allowing the wrestler to have a leverage to apply more pressure.

• The opponent will typically go limp after a time in the hold, at which point a referee would raise the opponent's hand and drop it to the ground three times. If the hands drops three times in a row the opponent is considered unconscious and the wrestler would gain a submission victory. However, for the most part, during the third drop of the hand, the opponent will seemingly regain consciousness quickly, raising up from the (near) grounded position to their feet to counter the hold.

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Personal rating:

Ease of execution: 7.65
Required strength: 3.89
Required resistance: 8.55
Effectiveness: 9.21
Autonomy: 5.01


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